Run TRELLIS
Ready in about 90 seconds. No install, no setup. From $0.45 per hour.
What it does
TRELLIS takes one photograph of an object and builds a 3D model of it, including the parts the camera could not see.
The output is a standard mesh file that opens in Blender, Unity, a game engine, or a 3D printing program.
It is accurate enough for product visualization, e-commerce viewers, and previsualization. It is not a substitute for a proper scan when you need real measurements.
What you can make
These are prompts, not fixed presets. The workspace opens with one of them already loaded so your first result is one click away.
Your setup
We run this on an RTX 4090. One object takes about 30 seconds from photograph to finished mesh. $0.45 per hour, billed by the minute.
Why this card?
TRELLIS builds an intermediate 3D grid before it produces the mesh, and that grid is the memory-hungry part, around 16GB at the default detail level. A 24GB card fits it with room to raise the detail setting. Cheaper 12GB cards force a lower detail grid, and the difference shows up as soft edges on anything with fine structure.
- Memory
- 24GB
- Speed
- about 30 seconds per object
- Rate
- $0.45/hr
What will it cost you?
Billed by the minute on a RTX 4090 at $0.45 per hour. A batch job shuts the GPU off when the last object is done, so this is the whole cost.
Two ways to run it
Click and use it
Upload a photograph, watch the model build, spin it in the browser, download the mesh.
Get early access Best for exploring.Hand us the whole pile
Send a folder of product photographs and collect a mesh for each one.
Join the list Best for volume. The GPU shuts off automatically when it is done.Model facts
| Parameters | 1.2B |
|---|---|
| License | MIT |
| Memory required | 16GB minimum |
| Base model | Trained from scratch by Microsoft Research |
| Publisher | Microsoft |
| Recommended hardware | RTX 4090, 24GB |
| Hugging Face | microsoft/TRELLIS-image-large |
Want TRELLIS the day it opens?
We are testing the rental flow with a small group first. Leave an email and we will tell you when TRELLIS is ready to run. One message, no newsletter.
TRELLIS questions
Do I need to install anything to use TRELLIS?
No. We start a machine with TRELLIS already loaded and hand you a link. Everything runs in your browser, there is nothing to download, and nothing is left on your computer afterwards. It works the same on a Mac, a Windows laptop, or a Chromebook. A workspace is usually ready in about 90 seconds.
How much does it cost to run 200 objects?
About $0.75. TRELLIS takes about 30 seconds per object on the RTX 4090 we recommend, so 200 objects is roughly 1 hour 40 minutes of GPU time at $0.45 per hour. Billing is by the minute, and a batch job shuts the GPU off the moment the last item finishes. The calculator above works this out for your own numbers.
Can I run TRELLIS on a cheaper card?
Sometimes, and the calculator will not always make it look worth it. TRELLIS builds an intermediate 3D grid before it produces the mesh, and that grid is the memory-hungry part, around 16GB at the default detail level. A 24GB card fits it with room to raise the detail setting. Cheaper 12GB cards force a lower detail grid, and the difference shows up as soft edges on anything with fine structure. If you want to try a different card anyway, the advanced catalog lets you pick one and shows the estimated time before you commit.
Can I use TRELLIS commercially?
Yes. TRELLIS is released under the MIT license, which permits commercial use with no conditions worth worrying about. You can use the output in paid client work and in products you sell.
What happens to my files after I stop?
Anything you save into your workspace folder stays in your account and is there when you come back. Everything else is destroyed: the machine is terminated and its disk is wiped. Batch job inputs and outputs are deleted from our storage 24 hours after you download them. We do not read your files or use them to train anything.
What if it fails partway through?
You are not charged for work that did not complete, and failed sessions are refunded automatically. Batch jobs write each output as it finishes rather than at the end, so a failure at item 380 of 400 leaves you 379 usable files and a message saying what broke. Restarting picks up where it stopped rather than redoing the work.
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