Run Blender Cycles

Ready in about 90 seconds. No install, no setup. From $0.69 per hour.

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What it does

This is not an AI model. It is Blender, running headless on a GPU, rendering the scene file you send it.

The point is time. A frame that takes twelve minutes on a laptop takes under a minute here, and you can run many frames at once instead of leaving your machine tied up overnight.

You upload a .blend file, choose the frame range and the sample count, and collect the finished frames.

What you can make

A 240 frame product animation rendered in an hour
Architectural stills at final quality
Turntable renders for a client review
A frame range re-rendered after a lighting change
High sample counts that are impractical locally
Batch renders across several scene variants

These are prompts, not fixed presets. The workspace opens with one of them already loaded so your first result is one click away.

Your setup

WE RUN THIS ON RTX 5090

We run this on an RTX 5090. A typical 1080p interior frame at 512 samples takes about 45 seconds. $0.69 per hour, billed by the minute.

Why this card?

Cycles renders with ray tracing, and the RTX 5090 has dedicated ray tracing hardware that older data center cards do not prioritise. For this specific workload it beats cards that cost three times as much per hour. The 32GB of memory also matters, because a scene that does not fit in card memory falls back to system memory and renders roughly ten times slower.

Memory
32GB
Speed
about 45 seconds per frame
Rate
$0.69/hr

What will it cost you?

240 frames 3 hours $2.07

Billed by the minute on a RTX 5090 at $0.69 per hour. A batch job shuts the GPU off when the last frame is done, so this is the whole cost.

Two ways to run it

OPEN THE APP

Click and use it

A file browser and a render form. Watch frames appear as they finish.

Get early access Best for exploring.
RUN A BATCH JOB

Hand us the whole pile

The normal way to use this. Upload the scene, set the range, collect the frames, GPU shuts off.

Join the list Best for volume. The GPU shuts off automatically when it is done.
437 Blender Cycles jobs run on GPUVault in the last 30 days
Model facts
ParametersNot applicable
LicenseGPL-3.0 (Blender itself)
Memory requiredDepends on your scene. 32GB covers most.
Base modelBlender 4.2 LTS, Cycles X
PublisherBlender Foundation
Recommended hardwareRTX 5090, 32GB
COMING SOON

Want Blender Cycles the day it opens?

We are testing the rental flow with a small group first. Leave an email and we will tell you when Blender Cycles is ready to run. One message, no newsletter.

Blender Cycles questions

Do I need to change my .blend file before uploading?

Usually not. Pack your external textures into the file first, using File then External Data then Pack Resources, or the render will come back with pink surfaces where the textures should be. Everything else, including your render settings, carries across as-is.

Do I need to install anything to use Blender Cycles?

No. We start a machine with Blender Cycles already loaded and hand you a link. Everything runs in your browser, there is nothing to download, and nothing is left on your computer afterwards. It works the same on a Mac, a Windows laptop, or a Chromebook. A workspace is usually ready in about 90 seconds.

How much does it cost to run 240 frames?

About $2.07. Blender Cycles takes about 45 seconds per frame on the RTX 5090 we recommend, so 240 frames is roughly 3 hours of GPU time at $0.69 per hour. Billing is by the minute, and a batch job shuts the GPU off the moment the last item finishes. The calculator above works this out for your own numbers.

Can I run Blender Cycles on a cheaper card?

Sometimes, and the calculator will not always make it look worth it. Cycles renders with ray tracing, and the RTX 5090 has dedicated ray tracing hardware that older data center cards do not prioritise. For this specific workload it beats cards that cost three times as much per hour. The 32GB of memory also matters, because a scene that does not fit in card memory falls back to system memory and renders roughly ten times slower. If you want to try a different card anyway, the advanced catalog lets you pick one and shows the estimated time before you commit.

What are the license restrictions on Blender Cycles?

Blender Cycles is released under the GPL-3.0 (Blender itself). That is not a permissive license, so read it before you use the output in paid work. We show the license on every model page precisely because this catches people out, and there is usually a permissively licensed alternative in the same category.

What happens to my files after I stop?

Anything you save into your workspace folder stays in your account and is there when you come back. Everything else is destroyed: the machine is terminated and its disk is wiped. Batch job inputs and outputs are deleted from our storage 24 hours after you download them. We do not read your files or use them to train anything.

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